{ Case Study }

Kijiji Safety Design

UX Research
UX Design
Data Analysis
Data Visualization
UI Design

During the pandemic, my colleagues, Mike Kelly, Eugene Pokrovsky, and I challenged ourselves with completing a remote hackathon style group challenge. We chose Online Marketplaces as our problem area and began brainstorming and researching potential problem spaces within the area.

Duration: 4 Weeks
Tools: Figma, Illustrator, Blender, Mural, Notion

{ Define }

The Problem

A large group of Kijiji users aged 24 and under are reluctant to use the platform for buying and selling because they feel intimidated by the meetup experience.

{ Solution }
Reduce uncertainty about who and where users are meeting to reduce meetup anxiety and strengthen trust between users and the platform.

In-Depth User Profiles

Reduce Meetup Anxiety

Learn more about the person you are meeting.  Adding more in depth user profiles that highlight spoken languages, pronouns, transaction preferences and more to reduce meetup anxiety and save users chat time.

User Benefits Sought:

Reduce Anxiety
Safe Meetups
Faster Transaction
Reduce Chat Time
Incentivize Honesty

Location Verification

Prioritize Safe Meetups

Users help to verify, rate, and recommend select meetup locations highlighting accessibility, safety, and nearby amenities.

User Benefits Sought:

Safe Meetups
Fast Transaction
Transportation Assist
Reduce Chat Time
Highlight Amenities

Meetup Suggestion

Save Users Time

Generated meetup recommendations based on specific user needs and location. Integrated with the chat feature, locations in between users are suggested.

User Benefits Sought:

Reduce Anxiety
Safe Meetups
Fast Transaction
Transportation Assist
Reduce Chat Time

Design Process

1
Research
2
Define
3
Ideate
4
Prototype

{ Phase 1 }

Research

UX Research
Data Analysis
Data Visualization

Our team started our research by reading through online articles and forums to get a rough idea of what users thought about the second hand market experience. This type of research in combination with casual interviews had lead us to the assumption that women would be the demographic most concerned about online marketplace safety. We created an online survey to gain a better understanding of what users thought about online marketplaces.

Our survey received over 100 responses and gave us valuable insight into who is most concerned about online marketplace safety, and how we could go about approaching their concerns.

The following data visualizations highlight the main insights and discoveries

Competitive Analysis

Which online marketplace do you use most frequently

FB Marketplace
Kijiji Marketplace

What features does Facebook Marketplace use that could have given them the competitive edge over Kijiji ?

Buying

How frequently are users using online marketplaces

GenZ
Women
Men

32%

Of Genz

Surveyed have purchased 10 or more items from online marketplaces

58%

Of Women

Surveyed have purchased less than 3 items from online marketplaces

33%

Of Men

Surveyed have purchased 10 or more items from online marketplaces

Selling

How frequently are users using online marketplaces

GenZ
Women
Men

38%

Of Genz

Surveyed have never sold an item using  an online marketplace

50%

Of Women

Surveyed had sold 5 or more items on an online marketplace

58%

Of Men

Surveyed had sold 5 or more items using an online marketplace

Roughly 1/3 users surveyed have felt unsafe while using an online marketplace.

In total 1/2 of users surveyed felt that the uncertainty about meetup location made them feel unsafe.

Demographics

From among those users that responded “yes”

Q: Uncertainty about meetup location makes me feel anxious, scared, or unsafe.

77%

Of Genz

55%

Of Women

33%

Of Men

Opportunity

What do users want marketplaces to do better?

55%

Of users

Surveyed said having more info about the other prior to meeting would make them feel more safe.

73%

Of users

Said that online marketplaces could do more to make their users feel safe

{ Phase #2 }

Define

UX Research
UX Design
Brainstorm

With our research findings we determined that younger age groups (specifically GenZ) are most concerned about their safety when using second hand marketplaces. As a result, this age group is less likely to use secondhand markets.

We also discovered that more than half of Kijiji users felt that the service could do more to make users feel safe. With this new information, we began exploring why users felt this way, and what could be done to make users feel safer.

{ Define }

Empathy Map

Using Mural, we created an empathy map to help us understand what users might be feeling when using an online marketplace. This exercise helped us to  keep our focus on the user by putting ourself in their shoes.

{ Define }

Demographic / Persona

We created two personas that we felt accurately modelled the needs and pain points that real people were experiencing. Using our empathy map and these personas we were able to create companion user journey boards. These helped us to visualize that the biggest pain point our users faced came from preparing and attending the in person meetup.

She / Her

Aliyah Miller

19
Student
Waterloo ON

BIO

Aliyah recently decided to quit her part time job to focus on her studies full time and now worries about her finances. Her friends are trying to convince her to sell some of her old things online, but she is hesitant as she has never done it before.

NEEDS

  • A safe environment to meet potential buyers
  • As much background information as possible about who they will be meeting
  • A secure way to communicate with the buyer
  • Peace of mind that they won’t be scammed

He / Him

Charlie Xi

23
Web Developer
Toronto ON

BIO

Charlie has just moved to Toronto and needs to furnish his apartment.  Charlie is struggling to find furniture within his budget.  He is considering buying used furniture online but is worried about going to a strangers home to buy.

NEEDS

  • A safe environment to inspect potential purchase
  • As much background information as possible about who they will be meeting
  • Good quality items at an affordable price
  • A secure way to handle payment

{ Define }

User Benefits

Creating a list that focused on the emotions users might be having before a meetup revealed what concerned users most. Understanding these concerns allowed us to discover and design ways to alleviate these paint points.

Pre-Meetup Anxieties

What if I am...

Attacked
Robbed
Lost
Stalked
Uncomfortable
Confused
Scammeed
Haggled
Unable to communicate
Wasting Time
Intimidated
Harassed
Vulnerable
Late
Unable to travel

Save Users Time

How might we save users time and mental energy from the pre-meetup phase all the way to the transaction and review phase.

Reduce Pre-Meetup Anxiety

How might we reduce pre-meetup anxiety and give users the tools to feel confident, safe, and in control of there meetup experiences.

Prioritize Safe Meetups

How might we ensure that our users are able to have safe transactions in an environment that is suitable for both the buyer and the seller.

{ Phase #3 }

Ideate

UX Research
UX Design
Brainstorm

Breaking the user experience into steps based off our persona and journey Maps we brainstormed a list of feature ideas that could be changed or added throughout the process.

{ Ideate }

Account Profile

Section
Account Generated
User Input

One of the main features new decided to change was the Kijiji profile.  We found that users valued the ability to get to know who they were going to be meeting up with. The following is a rough hierarchy of information that would appear on the new profile page.

{ Ideate }

Buyer User Flow

Page
Interaction
  1. Browsing items for sale
  2. Check out various seller profiles
  3. Try to communicate with a seller and are prompted with Kijiji safety tips
  4. Communicating with seller and make offer
  5. User and seller chat back and forth
  6. Suggest a Kijiji recommended public meetup location
  7. Seller confirm price, location and date/time to meet in chat
  8. Heads to the meetup location but struggled to find the seller. User hits the “I can’t find you” button, prompting the seller to begin the map tracking
  9. Open map and navigate towards the seller
  10. User and seller communicate verbally and handle the transaction
  11. Use app to confirm sale and possession of the item, can access help from support if needed, and rate the seller and public location

List of interactions:

Communicate
Make Offer
Safety Tips
I Cant Find You
Confirm Price
Recommended Meeting Location
Help
Make Offer
Map Tracking
Navigate
Confirm Sale
Support
Rate Buyer
Rate Location

{ Phase #4 }

Prototype

UX Design
UI Design

Using the list of interactions as a rough guide to how our system might operate, we then created a more defined system map that we could follow. Creating the system map helped to kickoff to our prototype phase and would guide us in finding what features and screens needed designing.

{ Prototype }

Low Fidelity Screens

Our goal with our prototype was to implement our new features seamlessly into Kijiji’s existing design guidelines.  Through our wireframes, we designed, tested and iterated 22 screens overtime.

{ Prototype }

High Fidelity Screens

After testing and finalizing our wireframe prototype, we developed high fidelity mockups by applying Kijiji’s branding, ensuring that all new additions fit well into Kijiji’s existing brand guidelines.

{ Reflection }

End of Design Sprint

Overall working on this project was a really fun exercise for me and my colleagues. Because the team was so small, each of us needed to take on multiple roles. It was interesting to see which parts of the project we all gravitated too and which roles we decided to take on. This helped me to further identify my own strengths and weaknesses, and get more comfortable with working together as a team.

The next steps for the project would be to user test our high fidelity mockups on our user base and gather feedback based on how the users interacted with the new features.  From there we would iterate on the design, and potentially add new additions based on the feedback gathered.