Amuse Consumer App
As the first and only designer at Amuse, I built the product experience from the ground up: brand system, design system, a rich ecosystem of story types, gamification features, and accessibility-first interactions.
Product Designer · Toronto, ON
Currently designing at Amuse — a location-based storytelling app for curious people.
As the first and only designer at Amuse, I built the product experience from the ground up: brand system, design system, a rich ecosystem of story types, gamification features, and accessibility-first interactions.
A 20-week thesis project exploring why teens quit music lessons, researched through interviews, user testing, and competitive analysis, then redesigned from a software concept into a physical practice companion.
A content management system for museum and cultural institution partners, with its own design system, story creation workflows, a novel spotlight image-annotation tool, and analytics built directly into the content view.
Experience